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idle

Type

message

Summary

Sent periodically to the current card if no other message is being sent.

Syntax

idle

Description

Handle the idle message to check constantly on the status of an object, the content of a variable, and so forth, or to do periodic tasks.

The period between idle messages is specified by the idleRate and idleTicks properties.

note

Usually, it is easier and more efficient to use the send in time form of the send command than to use an idle handler, especially if a task needs to be executed at regular intervals. This example shows an idle handler that updates a clock timer:

    on idle -- avoid if possible
global startTime
if the seconds > startTime + 60 then -- 60 seconds have gone by
put the time into field \"Clock Face\"
put the seconds into startTime
end if
pass idle
end idle

The following example does the same thing more efficiently, since it only needs to handle a single message every sixty seconds:

    on updateClock -- a better way
put the time into field \"Clock Face\"
send \"updateClock\" to me in 60 seconds
end updateClock

Executing an idle handler slows down other LiveCode actions, so handle the idle message only in the rare cases where the send command cannot be used instead.

note

If there is no idle handler anywhere in the message path, no idle message is sent.

property: idleRate, idleTicks, properties

command: send, wait

glossary: object, current card, variable, handler, handle, execute, message, message path, command

Compatibility and Support

Introduced

LiveCode 1.0

OS

mac

windows

linux

ios

android

Platforms

desktop

server

mobile

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